We are a small crew of writers and streamers on Spadina Avenue turning long nights of RPGs, roguelikes and indie darlings into deep-dives, honest reviews and patch breakdowns that Canadian players actually trust.

Reader-rated, spoiler-safe
Trusted along the midway
How the tent runs
Every piece we publish walks the same midway. No sponsored fluff, no scores handed out before the credits roll — just a repeatable process built over nine years of covering games from downtown Toronto.
You pitch a title, patch or angle. We log it, check it against our roadmap and confirm scope, deadline and whether it warrants a quick take or a full 3,000-word deep-dive.
We commit real hours — a minimum of 12 for a review, more for RPGs — capturing footage, tracking bugs and screenshotting the moments that actually matter to players.
Drafts pass through two editors on Spadina: one for the argument, one for accuracy on version numbers, studio history and platform quirks. Nothing ships on a single opinion.
The story goes live, gets shared to our 86k readers, and we revisit it after major patches so the verdict stays true long after launch week.
What we make
Studios, PR teams and fellow creators book these formats directly. Prices are in Canadian dollars and every engagement includes one round of revisions.

Long-form breakdowns of systems, story and endgame
Off the presses
A slice of recent features from the Frontier — from 40-hour RPG marathons to two-day patch autopsies.




From the queue
A few notes from developers we’ve covered and readers who ride with the Frontier.
“Their indie spotlight sent us more wishlists in a weekend than three months of ads. And they actually played to the end — the interview questions proved it.”
“The patch breakdown was live before the official notes made sense to anyone. It’s the first tab I open after every update now.”
“Honest without being cruel. They flagged our launch bugs but also caught the systems we were most proud of. That balance is rare.”
“I’ve been reading the Frontier since 2018. Their RPG deep-dives are basically the reason I finished half my backlog.”
“They drove up from Spadina to cover our launch night in person. The footage they cut told our story better than we could.”
“No inflated scores, no recycled press release. Just a crew that clearly loves games and respects the people reading about them.”
Step right up
Send over a title, a patch, or a wild idea. We read every message from our Spadina Avenue office and usually reply within one business day.